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Devlog
DevLog #9: Hunger tweaking and small bugfixes
July 17, 2019
by
TheLowerRealm
#Minor Update
Reduced hunger degeneration Increased the starting bread from 16 to 20 pieces...
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DevLog #8: Tooltips
July 10, 2019
by
TheLowerRealm
#Minor Update, #UI
Very small update. Added tooltips to the build panel, this will make figuring out which materials are needed for building much easier...
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DevLog #7: Hunger and Health Update
July 03, 2019
by
TheLowerRealm
#Update, #Major
Implemented Health and Hunger, selecting a settler will show this info. Added new Grindstone and Kitchen tiles Added flour and bread recipes 4 Settlers spawn instead of 1 when starting a new game Sett...
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DevLog #6: Item improvements and bug fixes
May 31, 2019
by
TheLowerRealm
#Update, #Core, #BugFix
Some minor improvements and modifications: Refactored and exposed the items configuration file and sprites, similarly to the tiles. Modified the tiles configuration so items are referenced by tag inst...
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DevLog #5: Tile System Rework
May 29, 2019
by
TheLowerRealm
#Update, #Core
Finally finished the modifications to the tile system, tile configuration and sprites are now exposed under SideWorld_Data\ , for now only the configuration file tiles.tyd is in use at the moment. Now...
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DevLog #4: Small Building Improvement
May 10, 2019
by
TheLowerRealm
#Update, #Building
Just small update to the building tasks, it's now possible to build on mine-able tiles and settlers will mine the tile before building...
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DevLog #3: Crafting Update
May 09, 2019
by
TheLowerRealm
#Update, #Items, #Tiles, #BugFix
The crafting update is finally out, still need to add more work station types and recipes but they will be added as needed. Going to work on Health and Hunger systems next, add a work station for coo...
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DevLog #2: Small UI Update
April 26, 2019
by
TheLowerRealm
Just a small UI update. Changes: Updated the UI so it scales with the resolution...
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DevLog #1: Prototype Launch
April 25, 2019
by
TheLowerRealm
Hopefully the first of many Dev Logs: Uploaded the prototype. Current features: Mining Building Farming Day/Night cycle Saving/Loading Not a lot to show yet, still a great amount of work ahead. Workin...
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