DevLog #5: Tile System Rework
SideWorld » Devlog
Finally finished the modifications to the tile system, tile configuration and sprites are now exposed under SideWorld_Data\ , for now only the configuration file tiles.tyd is in use at the moment.
Now is easier to add or modify tiles, it isn't possible to define new behavior yet but the basic structure for adding mod support is already in the game but I will only implement full mod support at a much later stage, there is no point in adding full mod support this early but keeping it in mind will ease future development.
The underlying logic of terrain generation was also modified but it shouldn't have any impact for now.
Files
sideworld-win_x64.zip 38 MB
Version 6 May 29, 2019
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SideWorld
Status | In development |
Author | TheLowerRealm |
Genre | Survival, Role Playing, Simulation, Strategy |
Tags | 2D, Crafting, Fantasy, Sandbox, Singleplayer, Voxel |
Languages | English |
More posts
- DevLog #9: Hunger tweaking and small bugfixesJul 17, 2019
- DevLog #8: TooltipsJul 10, 2019
- DevLog #7: Hunger and Health UpdateJul 03, 2019
- DevLog #6: Item improvements and bug fixesMay 31, 2019
- DevLog #4: Small Building ImprovementMay 10, 2019
- DevLog #3: Crafting UpdateMay 09, 2019
- DevLog #2: Small UI UpdateApr 26, 2019
- DevLog #1: Prototype LaunchApr 25, 2019
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