DevLog #5: Tile System Rework
Finally finished the modifications to the tile system, tile configuration and sprites are now exposed under SideWorld_Data\ , for now only the configuration file tiles.tyd is in use at the moment.
Now is easier to add or modify tiles, it isn't possible to define new behavior yet but the basic structure for adding mod support is already in the game but I will only implement full mod support at a much later stage, there is no point in adding full mod support this early but keeping it in mind will ease future development.
The underlying logic of terrain generation was also modified but it shouldn't have any impact for now.
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